Anatolian Characters

Citizen of Samarkand

Intellect + Psyche; Artifact Lore, Medicine, Cunning, Perception, Negotiation, Leadership

Badlands Nomad
Agility + Psyche; Melee, Mobility, Crafting, Stamina, Legends, Orienteering

2A Mullah [Shaman]: versed in many incantations, and adorned with ritualistic devices, each believed to harbor a slumbering ghost, whose occasional bursts of hunger may be prompted and released upon hapless victims, or satisfied by various meals. Some know activation codes in Xian for ancient and hidden facilities. Here, enclaves of warlocks make their homes, away from the prying eyes of the uninitiated.

Prerequisites: craft three personal talismans, status 2

Equipment: sacred manuscript.

3A Warlock: now a religious figure, ancestor spirits flock to the shaman, who asserts command over them using their extensive knowledge of usage of Xian language (if not the underlying meaning itself). They are outfitted with an exotic NI rig called the Shaman model. Each one is designed to allow the manipulation of one program at a time, which may be upgraded throughout time utilizing various software upgrades. These upgrades are equally available to modern technicians or mullah enclaves, while only the latter know how to properly use them.

Prerequisites:

Equipment: shaman model NI rig

2B Peshmerga, 3B Chieftain, 4B Khagan (or they join a war-tribe seeking vengeance for some poverty inspired  wrong or another, as many inspired by just causes as greed.)

2C Oracle

3C Exorcist